Tuesday, January 27, 2015

Wilhelm Reading 1 and 2

While admittedly reading Wilhelm took several times (there were times I had to reread a sentence to process what he was arguing), I nevertheless found his insight extremely valuable. Wilhelm poses questions and theories that one might think are simply common sense, but many teachers never even consider them: What are you doing? How are you doing it? Are your students learning how to do things or simply learning for the sake of a grade? Teaching, Wilhelm proposes, is a science as well as an art, one that requires constant self-reflection and study. A teacher must be "wide-awake"--constantly self-assessing, constantly adapting to the student body they're facing. When it comes to teaching, one sizes does not fit all. 

Of course, it's all well and good to propose adaptive teaching, but what does that really mean? What is the relationship between teaching and learning? Is there one concrete way of "learning"? Wilhelm addressed this question with an exercise I found to be extremely intriguing. When presented with six different scenarios of "learning", which ones best fit the models of what it means to "learn"? Is it enough to know the concepts? Can you claimed to have learned something even if you don't understand why you're learning it? What qualifies as mastery over a subject? Wilhelm raises powerful questions over the issues of learning, engagement, and teacher-student relationships. As a future teachers, we have to ask ourselves not only what we will teach our students, but what they will learn from us. 

Wilhelm then dives to Vygotsky's sociocultural methods of development, something I had studied in the previous semester. However, Wilhelm brings up points of Vygotsky I had not considered: that in addition to cognitive zones of proximal development, but "social, emotional, and moral zones of development" (21) as well. As I read, I found myself wondering what I will pass on to my students, not only cognitively but morally and emotionally as well. What will they learn from me, either actively or subconsciously? When I think of myself as a teacher in a classroom, I model myself after the teachers I felt closest too in school, and there will come a day when I might be a model for a young student. Now I have to figure out what sort of model I want to be. 

Chapter 2 focuses largely on the issue of reading, theories of reading, and teaching reading to students. As a history teacher, I will have to engage myself with older texts that many of them will probably not be able to decode without help, a task that I have been wondering for some time now how I will accomplish. How do I engage reluctant readers, especially at a high school level where many of them have already given up on their own literacy? "The problem," Wilhelm writes, "is that there are very few resources to help teachers understand the demands of particular kinds of texts or genres" (46). He then examines the "Inquiry Square": the crosspoints between procedural and declarative knowledge. By asking ourselves and our students what the text is saying as well as what the point of the text is, we are all becoming more critically engaged. In my own experiences, having to clarify and defend a point over and over again leads to my examination and digger deeper into my own points of view. 

One argument that resonates strongly with me is Wilhelm's charge that much of American schoolwork is mindless tedium. YES! I thought, that's exactly it! I found myself remembering those classes I took in high school that consisted of nothing but busy work--students working silently on worksheets while the teacher sat at the desk--where I took away nothing from the class save how much I hated worksheets. The same occurred to me as I was doing observations: as it was the day before a three-day weekend, the teacher handed out worksheets to his students and then sat at his desk, never mind that there were students who put their head on their desk and refused to do the work. Frankly, I don't blame them. What's the use in doing work if even the teacher, who is supposed to guide and direct these students, shows no interest in their learning?

If even half of my teachers had employed some of the theories Wilhelm brings up, I might have had an easier time in high school. Teachers need to be able to teach students not only their content areas, but"real everyday activities that have purpose and meaning" (20). Teachers who respond to the student environment around, teachers who are passionate and self-assessing, teachers who encourage their students to be critical thinkers...those are the teachers who make the difference, and those are the teachers I want to model myself after.

Sunday, January 25, 2015

Get Good


FPS. RPG. JRPG. Point-and-click. To the uninitiated, it might seem as though I was speaking an entirely in code. But to gamers, the words are as comprehendible as “Hop on Pop”. The idea that such a thing as ‘video game literacy’ might seem bizarre, but a heightened video game literacy can make one a more critical thinker, and instill valuable lessons in a longtime gamer.

I’ve always had a life-long love of video games. I can’t really say where it started, except that growing up I was surrounded by the advertisements for the Nintendo Gameboy Advance and the Advanced SP, the Playstation 2, the Xbox, and all the games those systems supported. I had older brothers and cousins who let me sit beside them as they plowed through zombie hoards and a younger brother whose GameInformer magazines I would smuggle into my room, flipping through reviews and developer interviewers. My very first video game was Yoshi’s Island, and after that the floodgates opened: Mario, Crash Bandicoot, Pokemon, the Legend of Zelda all permeated my youth. My game choices at the time were largely dictated by what my friends were playing, and the games themselves weren’t particularly challenging. They were fairly straightforward games with simply plotlines, rated ‘E’ for ‘everyone’. 

I enjoyed the carefree games of my childhood, but my tastes naturally changed over time. By high school I was seeking new challenges, with newer, darker games such as Skyrim, Amnesia: The Dark Descent, Red Dead Redemption, Team Fortress 2 and Bioshock. I began to pay attention to strategy (what was the best class to play?) and to storylines (what would happen if I sided with the Imperials over the Stormcloaks?), and to little details I had never bothered with before (what did it mean if my Pokemon had a Gentle nature?). It was no longer a matter of just playing games. Now I could take part in discussions of video games. Oftentimes my literacy increased through defeat: When my team lost a round of Mann vs. Machine or my entire Pokemon team was defeated, I found myself looking more critically at what I was doing. I asked myself how I could be better, and what my opponents had that I did not. I read. I studied. I practiced. Gradually, I improved.

Unfortunately, my increased video game literacy came at a literal price. Video games are expensive. The sort of expensive that meant new games wound in your hot little hands only around Christmas and your birthday. The sort of expensive that meant that a five-year-old game could still go for thirty dollars at the store, which is thirty more dollars than your average high school student had. That is where Let’s Plays come in. 

The concept of a Let’s Play is fairly simple: someone records themselves playing a game from start to finish. Some do it in silence. Others do it with commentary to help with tricks and hints. The large majority of Let’s Players, however, use their play-through to provide humorous commentary about the game or its mechanics.

My fascination with Let’s Plays took off with the Super Best Friends. The quartet of Matt, Pat, Woolie, and Liam captured my attention instantly: they were four average guys who provided hilarious commentary with in-depth insights into the care and detail that go into making good games. From their videos I moved on to their podcast, where the four discussed weekly video game news, shared anecdotes, and participated in heated debates. In fact, the first podcast of theirs I listened to featured an intense debate about censorship and violence in video games. Thanks in part to the Best Friends and their weekly news, my video game literacy has elevated from comprehension to critical analysis: issues like ethics in video games, corruption in the industry, and even some of the behind-the-scenes of making games are now something I pay attention to. I find myself analyzing new releases and upcoming titles, and being a more reserved judge with how I chose to spend my money.

Admittedly, the idea of ‘video game literacy’ doesn’t seem very impressive at first glance. Video games, after all, have a tendency to be stereotyped as mindless action and violence. But a surprising amount can be gained from playing video games. For one thing, persistence and patience pays. You may die the first hundred times you fight a boss, but that one hundred and one might be the time you get the upper hand. Attention to detail is another, since many games are loaded up with items and information that might not become useful until much later on. A third detail is accepting responsibility for your actions, something that comes up a lot in role-playing and text-adventure games, where a player’s choices have irreversible consequences on what happens in the game. Video games also teach the values of both independence and cooperation. Some games can only be completed by yourself, and so you must do the research on the game alone. Others you complete only through cooperative efforts, working as a team to accomplish a goal. Learning to work with different personality types and different strategies is a vital part of cooperative games.

 Patience, diligence, responsibility, cooperation. These lessons will help me in the classroom: there will be days when I will want to lose my temper, so I must remember patience. There will be days when I feel like I’m not making any headway with the content, so I have to be persistent. There will be days when I have to take responsibility as the teacher in the classroom, and I will have to work with my peers to accomplish a goal. It takes both time and dedication to be a gamer and to be a teacher, and becoming a professional at either takes even more time and patience. There is no miracle shortcut for becoming a teacher or a gamer. As some of my fellow gamers might say, you just have to “get good”.